With , pagan reformation adds the ability to reform with a selection of natures, doctrines, and leadership, which allows the religion to be customized to gain the benefits of other religion's abilities. Every character in the game follows a religion. Has subgroup Indian religions (Hindu, Buddhist, Jain). The main change in this version is adding a decision/event for the player to volunteer as a ritual prostitute, effectively a mirror of the decision/event to visit the church-brothel normally. Religious Heads: Some of the religions in Crusader Kings II have heads. Interaction between religious groups is mostly limited to warfare. Author Write something about yourself. Within each group there are variants, heresies, or both. Religion also affects what powers the religious head has; unreformed Pagans for example have no religious head, while a Christian religious head can excommunicate characters, which is impossible for Muslims (except Yazidis) and unreformed Pagans. CK3 Holy Wars Many Faiths allow Holy Wars, that is a war against an alternate belief system. For some reason it requires scaled_wealth=0.5 (this might be a bug). Saaremaa If the other ruler's opinion of you is high, you have a decent chance of becoming friends near the end of the event chain. Seize the holy sites of a religion and give them to vassals of another religion: As one fully controlled holy site gives +10% to MA, seizing multiple holy sites can greatly damage MA. The mean times to happen are as follows: As you can see, a religion change happens about 50% of the time if the guardian has no traits modifying the chance, as a child generally has a guardian for 10 years. 2All religions support concubinage when tribal or nomadic. The first two Mongol hordes, the Golden Horde and the Ilkhanate, can convert to the Catholic, Orthodox, Nestorian, Sunni, or Shia religion by a special event. Novgorod You have the option to convert to your friend's religion. Change character's culture culture [culture name] Change religion religon [sect name] Kills character kill [character id] Remove arbitrary event 1711 Remove ill event 38283 Togle fog of war fow Unlock extra character info charinfo 1 Nishapur Finally, the time since horde arrival must be between 40 and 80 years. Heretics and pagans are not eligible. At a moral authority of 0 to 20%, almost half of your provinces will statistically go heretic over the course of a campaign as the length of the campaign (from 1066) is only slightly below the MTTH (387 years as compared to 450). You cannot secretly convert to a heresy via holy sites. Likewise, if an Orthodox ruler mends the Great Schism, Catholic rulers get an event to decide whether to convert to Orthodoxy (or the "heresy"). Be aware that not all heresies are identical. Works in religion scope, or a scope from which a religion You need to right click on the shield for the temple. A character may convert via conversion decisions to the religion of: Most of these decisions are unavailable to zealous characters, or those that hold religious head titles such as Caliph, and some have additional requirements. All faiths of Islam (but not all heresies) can have a Caliph, a secular (and thus playable) religious head who can declare Jihads. Garrison size +40%, Light Cav Offensive +30% This will also make it easier to adopt a heresy yourself, if you want to. They are Nishapur, Fars, Mosul, Mecca, and Jerusalem. Sects, vassal opinion bonus, can designate heir, Unrestricted succession laws, astrology, haruspicy, female temple holders, Female temple holders, no penalty for female rulers/heirs, Manichaean rulers can order courtiers to take monastic vows, like Christians, and have access to reincarnation events like Dharmics, Can choose a Patron Deity, reincarnations, Catholic, 769 start: hold Italy (or Italia) as one of the requirements to, Catholic, any start: reconquer and then defend the Catholic holy sites and heartlands, especially via, Orthodox: Control the five Pentarchy sites to, Miaphysite and Nestorian: reclaim the holy sites of your faith of which the majority are occupied by strong Muslim realms. As a heretic, you will gain Holy War CBs on just about everyone, while maintaining the ability to invite and intermarry within your religious group. Note: when a character converts to another religion, their children below 6 will also usually be converted. Note that the Eastern religions do not have heresies. If you don't see any options to secretly convert to another religion, reload the saved game. Religion affects how Crown laws are applied. Antioch The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Islamic Arabs, among others. 2. Crusader Kings 3 promises to start out beefier, with … All targets can simply accept or refuse, with AI behavior influenced by their opinion of the source and whether they are zealous. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings. Merv A pair of events makes it possible to convert if at least one character is Christian, Muslim, Jewish, or Zoroastrian. High moral authority makes court chaplains more effective at proselytizing, and makes heresies pop up and spread less frequently. Characters at the highest rank in their religion's monastic society may, for 1000 devotion, instantly convert any realm province to their religion. Thessalonica You may be able to arrange this with strategic use of focuses: It is possible to switch religion of a fellow clan in the same nomadic realm for 50 piety every 10 years. In several SoA event chains, if your liege "demands reconversion" or "debates for reconversion", you have the option to only pretend to accept your liege's religion. The heretic must be 16+, free, and capable. Six religious groups are represented in Crusader Kings II. MA between 0 and 20% - MTTH = 5400 months (450 years), MA between 20 and 40% - MTTH = 7200 months (600 years), MA between 40 and 60% - MTTH = 9600 months (800 years), MA between 60 and 80% - MTTH = 19200 months (1600 years), MA between 80 and 100% - MTTH = 38400 months (3200 years), MA between 0 and 20% - MTTH = 675 months (56.25 years), MA between 20 and 40% - MTTH = 900 months (75 years), MA between 40 and 60% - MTTH = 1200 months (100 years), MA between 60 and 80% - MTTH = 2400 months (200 years), MA between 80 and 100% - MTTH = 4800 months (400 years), MA between 0 and 20% - MTTH = 506.25 months (42.1875 years), MA between 20 and 40% - MTTH = 675 months (56.25 years), MA between 40 and 60% - MTTH = 900 months (75 years), MA between 60 and 80% - MTTH = 1800 months (150 years), MA between 80 and 100% - MTTH = 3600 months (300 years), If Catholic, avoid the temptation of appointing an. Each of your courtiers will decide whether to join; those who do will share both your public religion and your secret religion. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. It defines the power of the religion, and impacts the chances of heresies. Alexandria. You may find it useful to encourage the spread of heresies, either within your own religion or another religion. 3. Uppland Powerful Pagan CBs allow fast expansion, but unreformed Pagans have extreme stability problems. For details, see Education (Conclave)#Culture and religion. Purang Only if a CK2 game is converted with the Sons of Abraham expansion enabled will the heresies be converted as separate religions. Many unique mechanics make Pagans strong early on but weaker as time passes. If you choose to convert secretly, your spiritual gets a choice to make his heresy secret as well. Heresies: All heresies are eligible for reincarnations if supernatural events are enabled. Use the command change_religion [(province ID)/(Target Country Tag)] [(religion)]. Srirangapatna Be careful of powerful vassals who have openly adopted their secret religion. Players (but not AI) have the option to decline when the event fires. This page was last edited on 18 December 2020, at 17:21. Keep moral authority high. They'll have a court chaplain of their own that can convert their counties, thus speeding up the spread of your religion. A player may opt instead to convert to their secret religion alone (Personally Adopt Faith), converting their demesne provinces with prepared grounds. believes in. This also has a large effect on moral authority. Instead, the target will have several choices; embracing the heresy, demanding the heretic converts back (can only be done if (s)he is the heretic's liege, and has a Diplomacy stat of 6+), imprisoning the heretic (has to be the heretic's liege, not a close relative, and have the zealous, wroth, or lunatic trait), or simply saying no. However, a unique requirement for instating the religious head is to convert the county of Jerusalem to Judaism. With the Sons of Abraham DLC, characters can pick up the province religion, if it's in the same religion group but not the top liege's religion. Religion also provides various Casus Belli, most notably holy war and Crusades, though this varies from religion to religion - both are unavailable to unreformed pagans for example. Help heretic rebels win by distracting your enemies. Unless otherwise stated, the holy sites for the heretical and non-heretical versions of a religion are the same. If the guardian is diligent , zealous , and/or a priest it becomes far more likely, while on the other hand if the guardian is cynical and/or slothful it becomes quite unlikely. Balkh, Bhumilka Ensure that the religion's holy sites are controlled by members of the faith. Bryansk, Perm Jainism is an ancient Indian religion that prescribes the path of ahimsa or non-violence towards all living beings. Provinces convert very slowly, but there is no revolt risk. We would very much appreciate you whitelisting us or using this link when you shop on Amazon (no impact on your order). The guardian and guardian's employer must have the same religion in order for the guardian to convert the child's religion (and same for culture). Some ruler decisions/events also affect vassals and realm provinces. Sword of Islam also introduced two new Casus Belli specifically for Muslims. Their heirs are unlikely to be "true believers" and you can then demand conversion. 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