I think ambassadors are from another mod, Nexerelin only gives you Agents. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Other than that it's all upside. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Nex is a LOT of new stuff not all of which is well explained. Found the error in the logs. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Mainly new items and overall nerf to the planets. Starsector 0.95.1a is out! Survey data can be sold even if the player has already colonized the relevant planet. A memory leak in a mod is causing Starsector to crash. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). 99% of the time, this happens because Starsector ran out of memory. Create an account to follow your favorite communities and start taking part in conversations. I dont remember specifically since its been a while, but I found it on the forums. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Nexerelin adds a layer of complexity and challenge that the game does need. Currently the only use of survey data is to be sold at markets for credits. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They were around in 54 and especially in 62! I think specifically in the nexerelin thread, there is discussion about it. Overhauls. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. To build stations using this mod, add the respective abilities to your ability bar! Is there a way to disable most of the 4x factor like the random faction events? It used to be called Starfarer. Because they're currently, well they seem high for the sake of being high, let's leave it at that. Tried posting this on Pastebin but the log was just too long. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Is it harder? You can turn off the random events for your own faction, idk about others. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Privacy Policy. Any way to disable this or make the cooldown longer then playtime? Bug when i launched the campaign, after distributing my skill points at the character creation. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Really? Choose your faction (or establish your own) and dominate the Sector! Does the owner faction react? 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. No mods for this one. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Nexerelin is an absurd mod, but sadly a necessary one. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Log in to view your list of favourite games. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Nex is neither, but it has a scrappiness to it. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. . However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Cookie Notice It draws one in. This is an extremely modded run with all kinds of goodies from additional. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Best thing about Nex, it adds alot of content to the game. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. In Vanilla I try and go for my own colony as early as possible. Is it insanely so? So is Nexerelin worth it? Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Big thing however, you must not be hated by any faction other than the luddic path. It also allows you to build storage space-station-waystations. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Have you redownloaded the mod to be sure it wasn't messed up? Features 4X game features in Starsector It's so boring not having a conquer-the-Sector mod atm. Let's go over the basics of how to install mods in Starsector. For more information, please see our When I go into hyperspace the mod crashes my game. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). You should have already obtained blueprints for your colony stations & fleet through exploring. 15.91G. But at least it should work as soon as I release something. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. (OutOfMemoryError), Turret cover crash! Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Edited the title and fixed a few grammatical errors here and there and added new info. Yes. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Tested the seed on RC15. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Privacy Policy. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). What about Pirates? Diplomatic victory: You are friendly or better with every faction. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Save game crash / corruption! Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. I found a bug concerning nexerlin and this mod. Copyright 2023 Robin Scott. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. For more information, please see our Create an account to follow your favorite communities and start taking part in conversations. It's good but the new assault station/ planets is not fun in the least. For more information, please see our Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. It adds diplomacy, and faction interactions and wars. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. or say "don't steal my organs! I might suggest utilizing Version Checker here. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. The Hegemony will send inspectors to check your colonies if you're using AI. Histidine, since you are updating this very often (appreciated!) Uploaded: 23 Feb 2019 . Press question mark to learn the rest of the keyboard shortcuts. Its a chaotic universe and you cant be everywhere at once. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Uploader: Histidine. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Privacy Policy. Greeting everyone, wanted to share a great world seed. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Absolutely not. Tired of your colonies fielding crap? Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). It used to be called Starfarer. By default you can have 2 agents (accessed through the Intel screen). Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. (Read 121931 times), Array-index crash! The people that hate you will come for you. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. MagicLab discord: https://discord.gg/EVQZaD3naU. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Visit the Mod Troubleshooting Guide! Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Beginning a Starsector Colony can be a huge endeavor. Hope this guide is useful and takes out all the guesswork for newbies. Here's the error: That sounds really nice, how does it work around worlds you don't own? The more markets you give them, the stronger they come back. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" I recently replayed Starsector and was overwhelmed by the new colony mechanics. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Immersion breaking as hell. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). and our The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. The powerful open-source mod manager from Nexus Mods. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Hey, this great, looking forward to seeing it get done. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. It also adds a bunch of weapons and hulls that I couldn't play the game without. I do mining/exploration missions early on for creds. Should have stable points for stability bonus. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Survey Data is a special commodity obtained by surveying uninhabited planets. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Tried this ^^ and it worked like a charm! This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Is it possible to add volatiles mining stations around gas giants? I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. What about Agents? hi um GraphicLib is not downloding as a .zip help pleas! The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Make sure you have enough crew & supplies afterwards to keep your fleet operational. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Starsector 0.95.1a is out! All rights reserved. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. This gives them back a foothold in the game. and our beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Some assets in this file belong to other authors. I'm streaming now! Author: Histidine. Any way to disable this or make the cooldown longer then playtime? No. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Pirates will also raid you, and frequently when at -100. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). The people that hate you will come for you. Cookie Notice It comes in five classes of increasing value, depending on what the survey finds. I think specifically in the nexerelin thread, there is discussion about it. I would recommend base game over Nex, at least until it gets stale. We cover, exploration, ship design, combat, colony management, late game ships and combat. .95.1a-RC6. Cells spawn because Technology/Industrial activities generate interest. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. I came back to the game this week after a long absence. Will I be able to do the same with Nexerelin? csv is missing systemsCheck starsector log for more info , Great times. MN-1525049403752618632 (originally started this run on RC12). Press question mark to learn the rest of the keyboard shortcuts. Good planet seeds for use w/ mods. I see no actual settings in game and I haven't found anything to show how to do this otherwise. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A lot of things have changed, that effect colonies in starsector 0.95a. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. 10.0.17763 Build 17763. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. No. What were they thinking? To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Probably NGO. Time to stomp some stations with the Rebirth-class. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. starsector nexerelin colonizationmostar bridge jump injuries. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. You're running from the .bat file instead of Starsector.exe. Also destroying war fleets with my tiny group of ships felt great. For colonizing, systems with multiple planets . I checked the exerelin_config.json but I can't find it or it isn't there. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. It's a massively expensive project in every way. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Should I install it or just stay vanilla ? Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Nexerelin. I appreciate this. So theres a data point for you. How about this: win a couple vanilla games. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. It's not the same map. Intermittent glitchy / artifacted graphics in combat! 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. http://fractalsoftworks.com/forum/index.php?topic=9175. I'll Inspect your organs. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red.